VR Character - Class that handles all interaction, and works as both an ammo repository and an inventory.
Traditional Locomotion - Traditional locomotion with collision that works regardless of where you stand in the roomscale playspace. Jumping and falling also supported.
Other Movemet Modes - Teleportation, Directional Teleportation
Simple Pickup Classes - Easily create static or skeletal mesh pick up objects, or use as the base for your own blueprints.
Basic Firearms - Simple guns that function more like weapons in traditional games and use traditional ammo handling (Pistol and Assault Rifle included).
Advanced Firearms - Advanced Firearms that use external or internal magazines and feature fully interactive weapon handling (Pistol, Assault Rifle, Bolt Action Rifle and Shotgun included!).
Attachment System 2.0 - Firearms can attach scopes, muzzle devices, foregrips, iron sights, and flashlights to guns set to accept them. Guns can even be set to spawn with attachments (ACOG Scope, Holosight, Ironsight, Canted Ironsight, Forgrip, Silencer and Flashlight attachments included!).
Recoil & Bloom - All firearms have fully adjustable per shot recoil, and inaccuracy.
Stabilization system - Use your off hand to stabilize the weapon and reduce recoil.
Two Handed Aim - Use your left hand to help aim long guns.
Bullet System - Both hitscan and projectile bullets. (Full Ballistics System Coming Soon!)
Effects system - Create arrays of hit effects, hit sounds and bullet decals and let the system spawn them randomly on hit.
Bow and arrow - simple bow and arrow system.
Example AI - Simple wander and attack AI with zombie character.
Zombie Wave Example Level
Shooting Range Test Level
723.0 MiB | Weapon Master VR 4.20 Unreal Engine.zip |
Загружен | 2024-01-27 |
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Вес | 723.0 MiB |
Получен | 0 раз(а) |
Добавил | eugene@first |