Features:
network replicated!
Three detailed motorcycles with 4 LODs each (Naked, Custom, Enduro)
For compatibility purposes, it uses BP_BaseVehicle based on our Drivable Cars Series
Bikes are split by body, parts and wheels
Each bike is a child blueprint from one master blueprint
Deformations are made by morph targets
Impacts are detected through a bone grid around the bike
All bike pieces are joint by constraints and hinges
Procedurally damaged paint
Customizable paint (dirt & scratches)
Bikes can be configured all through parameters
Surface type detection and behaviour adaptation
UE Third-person template movement functions
UE Vehicle template driving functions
Get on / off animations
Toggleable lights
Change camera (inside-outside)
Camera zoom and orbit (outside)
Smoke, dust, water, impact, etc. particle systems
Interactive dashboard
Engine, drift, surface, impact, etc. sounds
RMP related engine sound + gear up decay
Bike respawn feature